Finally!!
Its finally here! 4 years in the making.. Buildaria.. free to play!
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Its finally here! 4 years in the making.. Buildaria.. free to play!
Read MoreSo its been a while since ive posted an update and thats because i was working on remaking everything from scratch in the Unity Game Engine and while i got most of it done and enjoyed their IDE it fell short of my expectations and presented limitations for this type of game. Im going back to making my own engine in Monogame so expect some new posts soon.. hooefully lol
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Ive been quietly updating a whole bunch of things without any posting so i thought id show a little progress.. most of the work isnt seen.. its more in optimizing and cleaning up code to make room for more! Here is a little screenshot of a test house i made real quick.. it shows the new back block system used for support and visual appeal.. looks super awesome in the caves. I also turned up lights in the world to see all blocks that are normally out of view for testing purposes only. What do you think about that kool little workbench haha
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It doesnt seem like a lot but this was a ton of work to change the game from a single game instance to now having a startup screen like a normal game where you from there can do multiple things besides just launch a world. This screenshot doesnt do it justice and the colored squares you see are just visual placeholders for me during development.. they wont be there normally lol.. on the left one will be your character name and login etc. and on the right will be the important news and updates. as you see bottom left we have realtime online versioning with the remote server so you can know when you need to update to the latest version etc.!
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Massive update! Many MANY hours went into this next generation seed based procedurally generated underground system with layers of different types of rocks and the most awesome cave networks youve ever seen!.. oh and variable sea level so you may find worlds mostly covered in water and others with hardly any.. cant wait to see what you all find AND build!
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Yup, we have dynamic lighting now! What that means is blocks that are able to be lit are lit.. the ones behind them are darker etc. I decided to let the light go a couple levels deep to make it a little easier to find ores etc. but not too easy. I had played with various forms of lighting.. more realistic and blended which soft fall offs etc and it just wasnt looking right.. then i completely revamped the lighting system for the 4th time and tried per block and i love it! Buildaria breaks the sandbox barrier by embracing HQ textures instead of the typical pixel textures like everyone else.. but its still a block sandbox so i feel like this look keeps true to that.
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Ive been working on a skeletal animation system thats more advanced than any other current games that i can find. with 21 bones we have the freedom of very smooth and complex animations.. none of that spritesheet stuff most other games use.. Buildaria supports any possible animation you can think of.. dances and what not are going to be awesome! best of all.. players can create animations!!! Cant wait to see what people come up with!
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This is sooo exciting i cant wait to play! Our player stats system is in and it tracks things like health and xp as well as skill levels.. i even testing the exploring xp and went up a level just walking around!!! anyway its just debug print for now.. ill be integrating it into the UI shortly so stay tuned!
Read MoreYea so I just finished the backend API system that handles login authentication and sessions. Now you can register your account via the website or from inside the game.. then login and start a session. The session is to keep you logged in while playing so you dont have to re-login everytime you have a server interaction such as cloud saves and marketplace interactions and global achievements etc.
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